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Solmoria

Solmoria

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Devlog

  • Devlog #3 — Building the UI Architecture, Conditional Item Pickups, and a New Vehicle Asset
    March 15, 2026 by Zeta_gaming
    This week’s work was mostly focused on strengthening some of the underlying systems of the game rather than adding big visible features. A lot of the progress happened behind the scenes, but these a... Continue reading
  • Update October 10th 2025
    October 10, 2025 by Zeta_gaming#Devlog
    It has been a hot minute. I have returned to share some progress in the game. Check the video if you'd like to see the progress in action. Here is the sum up: Paid a friend to make the Character model... Continue reading
  • Environment Progress
    August 06, 2025 by Zeta_gaming#Photophobia, #Blender, #Environment
    Devlog #2 – Back in the Zone + Garden Maze & Patients Section After a short break, I jumped back into my personal Unity horror game project and in these past two weeks, I’ve made solid progress on... Continue reading
  • Advancement July 4th 2025
    July 05, 2025 by Zeta_gaming#Programming, #UI/UX, #OOP, #Interfaces, #C#, #Unity
    So I got an inventory system setup, objects that can be interacted with an have a prompt plus objects that can also be picked up and added to the inventory. I have already created a combine item syste... Continue reading
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